Showing posts with label SEGA. Show all posts
Showing posts with label SEGA. Show all posts

Monday, 23 June 2014

Magic Knight Rayearth 2: Making of Magic Knight English Translation Release - 23/6/14

Sorry for the long space between the last update on this thing, if anyone cares that is. I'll get down to the details, my translator stopped due to him being busy months ago and I can't translate the bitty text from the game, it's really hard to read and make out. I then just dropped the translation momentarily and moved onto something "greater", Ayanami Raising Project. Beforehand I recently watched Evangelion and got hooked, that then drained all my enthusiasm for Magic Knight Rayearth right down to the point that I really don't care anymore. I honestly don't, the games translation is really hard to judge but a lot of work was done so I'm just gonna guess it is 50 percent complete. Now I can't be for sure as it's just an estimate, since I have stopped working on it for months I'm gonna go ahead and release what has been done. In the future hopefully I'll finish it but not at the moment, I kinda forgot about this it. Was just sitting on it but I've finally got off my butt to release it, it's in progress so expect to see Japanese here and there.

I couldn't find out how to replace the text for the stats so I just write up a document detailing what each of them mean, that should help you figure it out. Overall I translated multiple playthroughs but this game requires many more before completion, if anyone wants to continue where I left off then you can have the Japanese character and English text hex's. I don't think anyone will as there was a significant lack of interest in the translation but it's worth a try. It also was harder and more time consuming to implement a translation into this when compared to Ayanami Raising Project on the DS, that was also one of the reasons why I don't want to continue. It hurt my head and by the end of the day I got jacks hit done where progress is being made daily with DS translating, I also didn't even have to collect the hex's as crystaltile2 displays the games text in the program which really helps. Anyway enough about the DS, below you'll find the rom patched with the English translation and the stats document. The patch on its own will be at romhacking, thanks for reading and try to provide feedback if you do try out the translation.

Tuesday, 6 May 2014

Magic Knight Rayearth 2: Making of Magic Knight Translation Progress Update - 06/5/14

Sadly not much going on at the moment, my translator has been kinda busy for the past week and I haven't been able to get any work done. What I have been doing is collecting more pics of Japanese to be translated which is just going to pile up but hope may be ahead, a guy on ROMHacking said he's looking for translating experience and he said he would help me out. Hopefully he will come through and then I will be able to continue working on this, that and eventually Aretha which is another game I am interested in.

Anyway about that in progress release I mentioned before, Im going to hold that off for a while. Mainly because that was before my translator was busy and you know the story there. If you want to try what's done of the game so far then just send me a message or something like that, I'd be more than happy to.

Sunday, 27 April 2014

Magic Knight Rayearth 2: Making of Magic Knight Translation Progress Update - 27/4/14

There's just so much text in this game, it's driving me crazy. It's kind of killing my goal of translating that Martian Successor Nadesico Dating Simulator game for the Sega Saturn, im trying to get some help on ROMHacking about gathering the hex's so hopefully I should be able to make progress there soon. Anyhow progress for Making of Magic Knight has been going good and I should be able to make a release soon, by then two playthroughs will have been translated. Most of the main events have been translated but don't hold much hope for the adventure mode further than the village as of yet, that's still in progress and due to the variation and multiple playthroughs needed it still will be for time to come.
Here is the flowchart I made for the woods adventure, there's so much old men and monsters in this forest for it to be a hentai. That totally contrasts to the weird shit I stumbled upon involving a certain frog monster lately. I have to go to each one three times to get the dialogue for each character and that's really time consuming. After this it's to the mountains and oh lord will that take long, for The Missing Colors I took 982 images of text to translate but for Making of Magic Knight I have 1018 and im nowhere near done. From that you can just see the scale of this translation compared to the previous one, anyhow comment to share your thoughts as I want to hear what you think.



Thursday, 17 April 2014

Magic Knight Rayearth 2: Making of Magic Knight Translation Progress Update - 17/4/14

Progress is taking way longer than expected or when compared to The Missing Colors, there are various problems stalling me. One of which is this huge adventure mode that branches out far, each stop has it's own dialogue for the character your talking to and different dialogue depending on if your playing as Hikaru, Umi or Fuu. This part has been crazy to translate and im not even done, this is only one of the multiple adventure locations you can choose from as during points in the game you can move into a new area.
They don't even have names, I had to make these up
The code is way more complex than The Missing Colors, since the game is in color certain text appears in various colors to highlight items. The text highlighted is multiple of hex's long rather than single text or characters, this has caused me problems when trying to find the offset of the colored text on the rom. An example of this is FF0506 and then 2B (2B = The Text/Character) for it in red or just simply 2B uncolored, on times this has left me with fewer or more hex's than needed causing further problems like this.
I did eventually find a few around it but all of this is just a few of the problems I have faced trying to translate the game, there is also the problem of finding the offset of the kanji on the menu's and certain screens as my current hex's can't find them meaning they use separate tiles. Now I have to find those, isn't this just wonderful. I have also had to play through the adventure mode in the village multiple times with each character to take screenies for my translator soaking up the time I use to implement the translation, im going to have to do the same for the entire game for each character as during events you pick one of the three girls to go each with different dialogues. Even with all this I am still making good progress having near translated an entire playthrough, sadly though many playthroughs are needed as this game has multiple endings. Anyhow in the end it will all be worth it, thanks for reading and wish me good luck.
Kawai Desu

Sunday, 30 March 2014

Magic Knight Rayearth 2: Making of Magic Knight Translation Progress Update - 30/3/14

Progress is going well but also slowly, I have been running into problems from time to time and the games code is more complex than The Missing Colors. This is due to it being on the Game Gear but I can't expect it to be as simple as a Game Boy, this is holding me back but I am getting there and in the space of time I have been working on it a good amount of progress has been done. You can see that in the video below, I just wanted to update those interested with this post so if your reading give me your support.

Note
I will go into detail about the differences between the code of the games at a later date.

Sunday, 23 March 2014

Magic Knight Rayearth 2: Making of Magic Knight Translation In Progress

My next translation again working alongside my buddy Kiiri, the aim of this one is to train the Magic Knights for 50 days to face the invading armies and to find the pillar. Im glad this one is actually based on the second season as none of the other games are which disappointed me alot because....... no Nova (Probably isn't in this one either ). Anyhow I'll make a release when a playable portion of the game is translated just like what im currently doing for the missing colors. I hope people will become interested as I want people to be involved and talk to one another about how the translation is going and stuff along those lines, anyhow thanks for reading and be on the lookout for this in the near future.

Team
Pearse Hillock (Username Bob Liu) - Hacker/Production/Everything else other than Translating
Kiiri - Translator

For more frequent updates please follow the forum topic on romhacking.